# Disable

> When the Joint2D breaks, call Joint2D.OnJointBreak2D(Joint2D) and then disable the component.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
Disable = 2
```

### Remarks

When the joint is disable, no further joint breaking can occur until the joint is enabled again.
