# breakTorque

> The torque that needs to be applied for this joint to break. To be able to break, a joint must be _Locked_ or _Limited_ on the axis of rotation where the torque is being applied. This means that some joints cannot break, such as an unconstrained Configurable Joint.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float breakTorque { get; set; }
```

### Remarks

The torque might come from collisions with other objects, forces applied with [Rigidbody.AddTorque](/engine/6000.6/script-reference/unityengine/rigidbody/addtorque.md) or from other joints. The break torque can be set to [Mathf.Infinity](/engine/6000.6/script-reference/unityengine/mathf/infinity.md) to render the joint unbreakable. Additional Resources: [Joint.OnJointBreak(float)](/engine/6000.6/script-reference/unityengine/joint/onjointbreak.md).
