# GetResourcePath(string)

> Gets file system's path to the resource available in On Demand Resources (ODR) request.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.iOS](/engine/6000.6/script-reference/unityengine/ios.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public string GetResourcePath(string resourceName)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): Resource name.

### Returns

| Type                                                           | Description |
| -------------------------------------------------------------- | ----------- |
| [string](https://learn.microsoft.com/dotnet/api/system.string) |             |

### Remarks

Additional Resources: [OnDemandResourcesRequest](/engine/6000.6/script-reference/unityengine/ios/ondemandresourcesrequest.md) for an example.
