# SetInternalHumanPose(ref HumanPose)

> Stores the specified human pose as the internal human pose inside the human pose handler.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

## SetInternalHumanPose(HumanPose)

```csharp
public void SetInternalHumanPose(ref HumanPose humanPose)
```

### Parameters

**** (\[HumanPose]\(/engine/6000.6/script-reference/unityengine/humanpose)): The human pose to set. In the human pose, the `bodyPosition` and `bodyRotation` are the position and rotation of the approximate center of mass of the humanoid. This is relative to the humanoid root transform and it is normalized: the local position is divided by `avatar` human scale.

### Remarks

If the human pose handler is not bound to a transform hierarchy representing a humanoid in the scene, the humanoids's root transform is considered to be the identity transform.
