# GetInternalHumanPose(ref HumanPose)

> Gets the internal human pose stored in the human pose handler.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

## GetInternalHumanPose(HumanPose)

```csharp
public void GetInternalHumanPose(ref HumanPose humanPose)
```

### Parameters

**** (\[HumanPose]\(/engine/6000.6/script-reference/unityengine/humanpose)): The output human pose. In the human pose, the `bodyPosition` and `bodyRotation` are the position and rotation of the approximate center of mass of the humanoid in world space. `bodyPosition` is normalized: the position is divided by `avatar` human scale.
