# skeleton

> List of bone Transforms to include in the model.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public SkeletonBone[] skeleton
```

### Remarks

This list defines which transforms to include in the final avatar skeleton. All parents from the human transform must be included in the list.

Additional Resources: [SkeletonBone](/engine/6000.6/script-reference/unityengine/skeletonbone.md).
