# rootMotionBoneName

> The name of the Transform to use as the root.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AnimationModule

```csharp
public string rootMotionBoneName { get; set; }
```

### Remarks

Set to designate which Transform to use as the source of Root Motion. This property is valid for Humanoid and Generic avatars.
