# RuntimeSwitchable

> Denotes that the GPU and driver can change whether the output is performed in HDR or SDR ranges at runtime when connected to a HDR display.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
RuntimeSwitchable = 2
```
