# BitDepth16

> Unity uses the R16G16B16A16 buffer format and Rec709 primaries with linear color (no encoding).

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
BitDepth16 = 1
```
