# BitDepth10

> Unity uses the R10G10B10A2 buffer format and Rec2020 primaries with ST2084 PQ encoding.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
BitDepth10 = 0
```
