# font

> The default font to use for all styles.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public Font font { get; set; }
```

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    // Modifies the font only of the current GUISkin.

    public Font font;

    void OnGUI()
    {
        if (!font)
        {
            Debug.LogError("No font found, assign one in the inspector.");
            return;
        }
        GUI.skin.font = font;

        GUILayout.Label("This is a label with the font");
        GUILayout.Button("And this is a button");
    }
}
```
