# EndScrollView()

> End a scroll view begun with a call to BeginScrollView.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public static void EndScrollView()
```

### Remarks

Additional Resources: [GUILayout.BeginScrollView](/engine/6000.6/script-reference/unityengine/guilayout/beginscrollview.md)

![GUILayoutScrollView (EndScrollView())](/api/media?file=/engine/6000.6/media/images/GUILayoutScrollView.png)

*Scroll View in the Game View\..*

### Examples

```csharp
using UnityEngine;

public class ExampleScript : MonoBehaviour
{
    // The variable to control where the scrollview 'looks' into its child elements.
    Vector2 scrollPosition;

    // The string to display inside the scrollview. 2 buttons below add & clear this string.
    string longString = "This is a long-ish string";

    void OnGUI()
    {
        // Begin a scroll view. All rects are calculated automatically -
        // it will use up any available screen space and make sure contents flow correctly.
        // This is kept small with the last two parameters to force scrollbars to appear.
        scrollPosition = GUILayout.BeginScrollView(
            scrollPosition, GUILayout.Width(100), GUILayout.Height(100));

        // We just add a single label to go inside the scroll view. Note how the
        // scrollbars will work correctly with wordwrap.
        GUILayout.Label(longString);

        // Add a button to clear the string. This is inside the scroll area, so it
        // will be scrolled as well. Note how the button becomes narrower to make room
        // for the vertical scrollbar
        if (GUILayout.Button("Clear"))
            longString = "";

        // End the scrollview we began above.
        GUILayout.EndScrollView();

        // Now we add a button outside the scrollview - this will be shown below
        // the scrolling area.
        if (GUILayout.Button("Add More Text"))
            longString += "\nHere is another line";
    }
}
```
