# heightScale

> This was the height scale factor of the Dynamic Resolution system(if used) for the given frame and the linked frame timings.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public float heightScale
```

### Remarks

Additional Resources: [Control scaling with Dynamic Resolution](/engine/6000.6/manual/cameras/resolution-scale/dynamic-resolution/control.md).
