# DynamicTransform

> Use this mode to have ray tracing instances update the transformation. This mode does not update their geometry.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.6/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
DynamicTransform = 2
```
