# SetPixels32

> Use this to set pixel data to a texture using `SetPixels32`.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.Rendering](/engine/6000.6/script-reference/unityengine/experimental/rendering.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
SetPixels32 = 256
```
