# shadow

> Specifies whether the light casts shadows or not. This is true if the light does cast shadows and false otherwise.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine.Experimental.GlobalIllumination](/engine/6000.6/script-reference/unityengine/experimental/globalillumination.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool shadow
```
