# enableSampleFramesAvailableEvents

> Enables the AudioSampleProvider.sampleFramesAvailable events.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Experimental.Audio](/engine/6000.6/script-reference/unityengine/experimental/audio.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
public bool enableSampleFramesAvailableEvents { get; set; }
```

### Remarks

Depending on how often audio sample frames are drained, the sampleFramesAvailable events may be produced at a high rate. Producing these events may cause a unwanted overhead even if they are not monitored, so they can be disabled.

When sample frames are consumed from a native plug-in, consider using the associated native event handler set via SetSampleFramesAvailableNativeEventHandler.
