# Command

> Is Command/Windows key held down?

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
Command = 8
```

### Remarks

Additional Resources: [Event.command](/engine/6000.6/script-reference/unityengine/event/command.md).

### Examples

```csharp
using UnityEngine;
using UnityEngine.UIElements;

[RequireComponent(typeof(UIDocument))]
public class Example : MonoBehaviour
{
    // Prints Command/Windows key was pressed depending on the
    // platform where this script is running.

    void OnEnable()
    {
        var textField = new TextField();
        textField.RegisterCallback<KeyDownEvent>(e =>
        {
            if ((e.modifiers & EventModifiers.Command) != 0)
            {
                if (Application.platform == RuntimePlatform.OSXEditor)
                {
                    Debug.Log("Command key was pressed");
                }
                else if (Application.platform == RuntimePlatform.WindowsEditor)
                {
                    Debug.Log("Windows Key was pressed!");
                }
            }
        }, TrickleDown.TrickleDown);
        GetComponent<UIDocument>().rootVisualElement.Add(textField);
    }
}
```
