# displayIndex

> Index of display that the event belongs to.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.IMGUIModule

```csharp
public int displayIndex { get; set; }
```

### Remarks

Not all platforms support multi-display GUI. On such platforms this property is always zero.
