# synchronousMode

> When enabled, new dynamic Global Illumination output is shown in each frame.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool synchronousMode { get; set; }
```

### Remarks

This affects performance a lot and should mostly be used for automated testing.
