# active

> Gets the state of the display and returns true if the display is active and false if otherwise.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public bool active { get; }
```

### Remarks

Additional Resources: [Display.Activate](/engine/6000.6/script-reference/unityengine/display/activate.md).
