# ForceCrash(ForcedCrashCategory)

> Manually causes an application crash in the specified category.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Diagnostics](/engine/6000.6/script-reference/unityengine/diagnostics.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static void ForceCrash(ForcedCrashCategory crashCategory)
```

### Parameters

**** (\[ForcedCrashCategory]\(/engine/6000.6/script-reference/unityengine/diagnostics/forcedcrashcategory)):&#x20;
