# GetGraphicsFormat(DefaultFormat)

> This has the same functionality as SystemInfo.GetGraphicsFormat and also mimics platform-specific behavior in the Unity Editor.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine.Device](/engine/6000.6/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static GraphicsFormat GetGraphicsFormat(DefaultFormat format)
```

### Parameters

**** (\[DefaultFormat]\(/engine/6000.6/script-reference/unityengine/experimental/rendering/defaultformat)):&#x20;

### Returns

| Type                                                                                                   | Description |
| ------------------------------------------------------------------------------------------------------ | ----------- |
| [GraphicsFormat](/engine/6000.6/script-reference/unityengine/experimental/rendering/graphicsformat.md) |             |
