# isFocused

> This has the same functionality as Application.isFocused. At the moment, the Device Simulator doesn't support simulation of this property.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.Device](/engine/6000.6/script-reference/unityengine/device.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool isFocused { get; }
```
