# TargetFramerate

> The target frame rate for the dedicated server process. This is the rate at which the server processes frames.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine.DedicatedServer](/engine/6000.6/script-reference/unityengine/dedicatedserver.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static int? TargetFramerate { get; set; }
```

### Remarks

The target frame rate that Unity parses from the `-framerate` command-line flag. If the flag isn't present, Unity uses the value from Dedicated Server Player settings. If no value is configured, this property returns `null`. When set, Unity applies this value to [Application.targetFrameRate](/engine/6000.6/script-reference/unityengine/application/targetframerate.md).

Additional Resources: [Arguments.TargetFramerate](/engine/6000.6/script-reference/unityengine/dedicatedserver/arguments/targetframerate.md).
