# LogError

> A variant of Debug.Log that logs an error message to the console.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## LogError(Object)

A variant of Debug.Log that logs an error message to the console.

```csharp
public static void LogError(object message)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): String or object to be converted to string representation for display.

### Remarks

When you select the message in the Editor's console, the `context` object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

Additional Resources: [Debug.unityLogger](/engine/6000.6/script-reference/unityengine/debug/unitylogger.md), [ILogger](/engine/6000.6/script-reference/unityengine/ilogger.md), [Logger.LogError](/engine/6000.6/script-reference/unityengine/logger/logerror.md).

```csharp
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour
{
    private Transform transform;

    void MyGameMethod()
    {
        if (transform == null)
            Debug.LogError("memberVariable must be set to point to a Transform.", transform);
    }
}
```

Note that this pauses the editor when 'ErrorPause' is enabled.

## LogError(Object, Object)

A variant of Debug.Log that logs an error message to the console.

```csharp
public static void LogError(object message, Object context)
```

### Parameters

**** (\[Object]\(https\://learn.microsoft.com/dotnet/api/system.object)): String or object to be converted to string representation for display.**** (\[Object]\(/engine/6000.6/script-reference/unityengine/object)): Object to which the message applies.

### Remarks

When you select the message in the Editor's console, the `context` object to which the message applies is highlighted in the Hierarchy window. You can click the hyperlinks in the stack trace to go directly to the relevant lines of code in your code editor.

When the message is a string, rich text markup can be used to add emphasis. See the manual page about rich text for details of the different markup tags available.

Additional Resources: [Debug.unityLogger](/engine/6000.6/script-reference/unityengine/debug/unitylogger.md), [ILogger](/engine/6000.6/script-reference/unityengine/ilogger.md), [Logger.LogError](/engine/6000.6/script-reference/unityengine/logger/logerror.md).

```csharp
using UnityEngine;
using System.Collections;

public class MyGameClass : MonoBehaviour
{
    private Transform transform;

    void MyGameMethod()
    {
        if (transform == null)
            Debug.LogError("memberVariable must be set to point to a Transform.", transform);
    }
}
```

Note that this pauses the editor when 'ErrorPause' is enabled.
