# isDebugBuild

> In the Build Settings dialog there is a check box called "Development Build".

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool isDebugBuild { get; }
```

### Remarks

If it is checked isDebugBuild will be true. In the editor `isDebugBuild` always returns true. It is recommended to remove all calls to [Debug.Log](/engine/6000.6/script-reference/unityengine/debug/log.md) when deploying a game, this way you can easily deploy beta builds with debug prints and final builds without.

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void Start()
    {
        // Log some debug information only if this is a debug build
        if (Debug.isDebugBuild)
        {
            Debug.Log("This is a debug build!");
        }
    }
}
```
