# relativeVelocity

> Gets the relative velocity of the two colliders at the contact point (Read Only).

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public Vector2 relativeVelocity { get; }
```

### Remarks

The relative velocity is the difference in velocity between two moving and rotating colliders colliding at the contact point.

Additional Resources:  [Rigidbody2D.GetPointVelocity](/engine/6000.6/script-reference/unityengine/rigidbody2d/getpointvelocity.md).
