# normalImpulse

> Gets the impulse applied at the contact point along the ContactPoint2D.normal.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float normalImpulse { get; }
```

### Remarks

The impulse is applied to both the [ContactPoint2D.rigidbody](/engine/6000.6/script-reference/unityengine/contactpoint2d/rigidbody.md) and the [ContactPoint2D.otherRigidbody](/engine/6000.6/script-reference/unityengine/contactpoint2d/otherrigidbody.md) at the [ContactPoint2D.point](/engine/6000.6/script-reference/unityengine/contactpoint2d/point.md) along the [ContactPoint2D.normal](/engine/6000.6/script-reference/unityengine/contactpoint2d/normal.md) and the inverse [ContactPoint2D.normal](/engine/6000.6/script-reference/unityengine/contactpoint2d/normal.md).
