# useOutsideNormalAngle

> Sets the contact filter to filter within the ContactFilter2D.minNormalAngle and ContactFilter2D.maxNormalAngle range, or outside that range.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useOutsideNormalAngle
```

### Remarks

[ContactFilter2D.useOutsideNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/useoutsidenormalangle.md) uses the range between [ContactFilter2D.minNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/minnormalangle.md) and [ContactFilter2D.maxNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/maxnormalangle.md) to filter the normal angle. Set `useOutsideNormalAngle` to true to only return normal angle outside that range. Set `useOutsideNormalAngle` to false to only return normal angle within that range. It is false by default.

Additional Resources: [ContactFilter2D.minNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/minnormalangle.md), [ContactFilter2D.maxNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/maxnormalangle.md) & [ContactFilter2D.useNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/usenormalangle.md).
