# useOutsideDepth

> Sets the contact filter to filter within the ContactFilter2D.minDepth and ContactFilter2D.maxDepth range, or outside that range.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool useOutsideDepth
```

### Remarks

[ContactFilter2D.useOutsideDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/useoutsidedepth.md) uses the range between [ContactFilter2D.minDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/mindepth.md) and [ContactFilter2D.maxDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/maxdepth.md) to filter depth. Set `useOutsideDepth` to true to only return object depth outside that range. Set `useOutsideDepth` to false to only return object depth within that range. It is false by default.

Additional Resources: [ContactFilter2D.minDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/mindepth.md), [ContactFilter2D.maxDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/maxdepth.md) & [ContactFilter2D.useDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/usedepth.md).
