# noFilter

> Returns a new contact filter with a state where it will not filter any contacts.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public static ContactFilter2D noFilter { get; }
```

### Remarks

The returned filter has the following state:

* [ContactFilter2D.useTriggers](/engine/6000.6/script-reference/unityengine/contactfilter2d/usetriggers.md) = `true`

* [ContactFilter2D.useLayerMask](/engine/6000.6/script-reference/unityengine/contactfilter2d/uselayermask.md) = `false`

* [ContactFilter2D.layerMask](/engine/6000.6/script-reference/unityengine/contactfilter2d/layermask.md) = [Physics2D.AllLayers](/engine/6000.6/script-reference/unityengine/physics2d/alllayers.md)

* [ContactFilter2D.useDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/usedepth.md) = `false`

* [ContactFilter2D.useOutsideDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/useoutsidedepth.md) = `false`

* [ContactFilter2D.minDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/mindepth.md) = -[Mathf.Infinity](/engine/6000.6/script-reference/unityengine/mathf/infinity.md)

* [ContactFilter2D.maxDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/maxdepth.md) = [Mathf.Infinity](/engine/6000.6/script-reference/unityengine/mathf/infinity.md)

* [ContactFilter2D.useNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/usenormalangle.md) = `false`

* [ContactFilter2D.useOutsideNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/useoutsidenormalangle.md) = `false`

* [ContactFilter2D.minNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/minnormalangle.md) = `0.0f`

* [ContactFilter2D.maxNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/maxnormalangle.md) = [ContactFilter2D.NormalAngleUpperLimit](/engine/6000.6/script-reference/unityengine/contactfilter2d/normalangleupperlimit.md).
