# minNormalAngle

> Sets the contact filter to filter the results to only include contacts with collision normal angles that are greater than this angle.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public float minNormalAngle
```

### Remarks

This is only used if [ContactFilter2D.useNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/usenormalangle.md) is true.  If the `minNormalAngle` is set to -[Mathf.Infinity](/engine/6000.6/script-reference/unityengine/mathf/infinity.md) or [Mathf.Infinity](/engine/6000.6/script-reference/unityengine/mathf/infinity.md) then the lowest possible angle is used.

Additional Resources: [ContactPoint2D.normal](/engine/6000.6/script-reference/unityengine/contactpoint2d/normal.md).
