# isFiltering

> Given the current state of the contact filter, determine whether it would filter anything.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
public bool isFiltering { get; }
```

### Remarks

This property checks the following properties and returns true, indicating filtering is enabled; [ContactFilter2D.useTriggers](/engine/6000.6/script-reference/unityengine/contactfilter2d/usetriggers.md), [ContactFilter2D.useLayerMask](/engine/6000.6/script-reference/unityengine/contactfilter2d/uselayermask.md), [ContactFilter2D.useDepth](/engine/6000.6/script-reference/unityengine/contactfilter2d/usedepth.md) and [ContactFilter2D.useNormalAngle](/engine/6000.6/script-reference/unityengine/contactfilter2d/usenormalangle.md).
