# CompositeCollider2D

> A Collider that can merge other Colliders together.

## Definition

* **Type:** Class
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule
* **Inherits from:** [Collider2D](/engine/6000.6/script-reference/unityengine/collider2d.md)

```csharp
[RequireComponent(typeof(Rigidbody2D))]
public sealed class CompositeCollider2D : Collider2D
```

## Remarks

A [CompositeCollider2D](/engine/6000.6/script-reference/unityengine/compositecollider2d.md) merges other Colliders together when their [Collider2D.compositeOperation](/engine/6000.6/script-reference/unityengine/collider2d/compositeoperation-1.md) is anything other than [Collider2D.CompositeOperation.None](/engine/6000.6/script-reference/unityengine/collider2d/compositeoperation/none.md), that is, whenever a composite operation is selected.

When a Composite Collider uses a Collider, the Editor will ignore and not show the [Collider2D.sharedMaterial](/engine/6000.6/script-reference/unityengine/collider2d/sharedmaterial.md), [Collider2D.isTrigger](/engine/6000.6/script-reference/unityengine/collider2d/istrigger.md) & [Collider2D.compositeOperation](/engine/6000.6/script-reference/unityengine/collider2d/compositeoperation-1.md) properties. The same properties on the [CompositeCollider2D](/engine/6000.6/script-reference/unityengine/compositecollider2d.md) will be used instead. You should set these properties on the Composite Collider to merge all Colliders into the Composite Collider.

**NOTE**: This [Collider2D](/engine/6000.6/script-reference/unityengine/collider2d.md) cannot be disabled/enabled with the [Behaviour.enabled](/engine/6000.6/script-reference/unityengine/behaviour/enabled.md) property. Any changes to that property will be ignored.

## Properties

| Property                                                                                              | Description                                                                                                                                                                     |
| ----------------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [edgeRadius](/engine/6000.6/script-reference/unityengine/compositecollider2d/edgeradius.md)           | Controls the radius of all edges created by the Collider.                                                                                                                       |
| [generationType](/engine/6000.6/script-reference/unityengine/compositecollider2d/generationtype-1.md) | Specifies when to generate the Composite Collider geometry.                                                                                                                     |
| [geometryType](/engine/6000.6/script-reference/unityengine/compositecollider2d/geometrytype-1.md)     | Specifies the type of geometry the Composite Collider should generate.                                                                                                          |
| [offsetDistance](/engine/6000.6/script-reference/unityengine/compositecollider2d/offsetdistance.md)   | Vertices are offset by this distance when compositing multiple physic shapes. Any vertices between shapes within this distance are combined.                                    |
| [pathCount](/engine/6000.6/script-reference/unityengine/compositecollider2d/pathcount.md)             | The number of paths in the Collider.                                                                                                                                            |
| [pointCount](/engine/6000.6/script-reference/unityengine/compositecollider2d/pointcount.md)           | Gets the total number of points in all the paths within the Collider.                                                                                                           |
| [useDelaunayMesh](/engine/6000.6/script-reference/unityengine/compositecollider2d/usedelaunaymesh.md) | When the value is true, the Collider uses an additional Delaunay triangulation step to produce the Collider mesh. When the value is false, this additional step does not occur. |
| [vertexDistance](/engine/6000.6/script-reference/unityengine/compositecollider2d/vertexdistance.md)   | Controls the minimum distance allowed between generated vertices.                                                                                                               |

## Methods

| Method                                                                                                              | Description                                                                                                                                                                                                                                                                                                                                                             |
| ------------------------------------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| [GenerateGeometry](/engine/6000.6/script-reference/unityengine/compositecollider2d/generategeometry.md)             | Regenerates the Composite Collider geometry.                                                                                                                                                                                                                                                                                                                            |
| [GetCompositedColliders](/engine/6000.6/script-reference/unityengine/compositecollider2d/getcompositedcolliders.md) | When any [Collider2D](/engine/6000.6/script-reference/unityengine/collider2d.md) is using any composite operation other than [Collider2D.CompositeOperation.None](/engine/6000.6/script-reference/unityengine/collider2d/compositeoperation/none.md) then it is used by this [CompositeCollider2D](/engine/6000.6/script-reference/unityengine/compositecollider2d.md). |
| [GetPath](/engine/6000.6/script-reference/unityengine/compositecollider2d/getpath.md)                               | Gets a path from the Collider by its index.                                                                                                                                                                                                                                                                                                                             |
| [GetPathPointCount](/engine/6000.6/script-reference/unityengine/compositecollider2d/getpathpointcount.md)           | Gets the number of points in the specified path from the Collider by its index.                                                                                                                                                                                                                                                                                         |

## Enums

| Enum                                                                                                                    | Description                                                      |
| ----------------------------------------------------------------------------------------------------------------------- | ---------------------------------------------------------------- |
| [CompositeCollider2D.GenerationType](/engine/6000.6/script-reference/unityengine/compositecollider2d/generationtype.md) | Specifies when to generate the Composite Collider geometry.      |
| [CompositeCollider2D.GeometryType](/engine/6000.6/script-reference/unityengine/compositecollider2d/geometrytype.md)     | Specifies the type of geometry the Composite Collider generates. |

## Inheritance

**Inherited Members:**

* [Collider2D.CreateMesh(bool, bool, bool)](/engine/6000.6/script-reference/unityengine/collider2d/createmesh.md)
* [Collider2D.GetShapeHash()](/engine/6000.6/script-reference/unityengine/collider2d/getshapehash.md)
* [Collider2D.GetShapes(PhysicsShapeGroup2D)](/engine/6000.6/script-reference/unityengine/collider2d/getshapes.md#getshapes\(physicsshapegroup2d\))
* [Collider2D.GetShapes(PhysicsShapeGroup2D, int, int)](/engine/6000.6/script-reference/unityengine/collider2d/getshapes.md#getshapes\(physicsshapegroup2d-int-int\))
* [Collider2D.GetShapeBounds(List\<Bounds>, bool, bool)](/engine/6000.6/script-reference/unityengine/collider2d/getshapebounds.md)
* [Collider2D.CanContact(Collider2D)](/engine/6000.6/script-reference/unityengine/collider2d/cancontact.md)
* [Collider2D.IsTouching(Collider2D)](/engine/6000.6/script-reference/unityengine/collider2d/istouching.md#istouching\(collider2d\))
* [Collider2D.IsTouching(Collider2D, ContactFilter2D)](/engine/6000.6/script-reference/unityengine/collider2d/istouching.md#istouching\(collider2d-contactfilter2d\))
* [Collider2D.IsTouching(ContactFilter2D)](/engine/6000.6/script-reference/unityengine/collider2d/istouching.md#istouching\(contactfilter2d\))
* [Collider2D.IsTouchingLayers(int)](/engine/6000.6/script-reference/unityengine/collider2d/istouchinglayers.md)
* [Collider2D.OverlapPoint(Vector2)](/engine/6000.6/script-reference/unityengine/collider2d/overlappoint.md)
* [Collider2D.Overlap(ContactFilter2D, Collider2D\[\])](/engine/6000.6/script-reference/unityengine/collider2d/overlap.md#overlap\(contactfilter2d-collider2d\))
* [Collider2D.Overlap(List\<Collider2D>)](/engine/6000.6/script-reference/unityengine/collider2d/overlap.md#overlap\(listcollider2d\))
* [Collider2D.Overlap(ContactFilter2D, List\<Collider2D>)](/engine/6000.6/script-reference/unityengine/collider2d/overlap.md#overlap\(contactfilter2d-listcollider2d\))
* [Collider2D.Overlap(Vector2, float, List\<Collider2D>)](/engine/6000.6/script-reference/unityengine/collider2d/overlap.md#overlap\(vector2-float-listcollider2d\))
* [Collider2D.Overlap(Vector2, float, ContactFilter2D, List\<Collider2D>)](/engine/6000.6/script-reference/unityengine/collider2d/overlap.md#overlap\(vector2-float-contactfilter2d-listcollider2d\))
* [Collider2D.Overlap(ContactFilter2D, Allocator)](/engine/6000.6/script-reference/unityengine/collider2d/overlap.md#overlap\(contactfilter2d-allocator\))
* [Collider2D.Overlap(Vector2, float, ContactFilter2D, Allocator)](/engine/6000.6/script-reference/unityengine/collider2d/overlap.md#overlap\(vector2-float-contactfilter2d-allocator\))
* [Collider2D.Cast(Vector2, ContactFilter2D, RaycastHit2D\[\], float, bool)](/engine/6000.6/script-reference/unityengine/collider2d/cast.md#cast\(vector2-contactfilter2d-raycasthit2d-float-bool\))
* [Collider2D.Cast(Vector2, ContactFilter2D, List\<RaycastHit2D>, float, bool)](/engine/6000.6/script-reference/unityengine/collider2d/cast.md#cast\(vector2-contactfilter2d-listraycasthit2d-float-bool\))
* [Collider2D.Cast(Vector2, float, Vector2, List\<RaycastHit2D>, float, bool)](/engine/6000.6/script-reference/unityengine/collider2d/cast.md#cast\(vector2-float-vector2-listraycasthit2d-float-bool\))
* [Collider2D.Cast(Vector2, float, Vector2, ContactFilter2D, List\<RaycastHit2D>, float, bool)](/engine/6000.6/script-reference/unityengine/collider2d/cast.md#cast\(vector2-float-vector2-contactfilter2d-listraycasthit2d-float-bool\))
* [Collider2D.Cast(Vector2, ContactFilter2D, float, bool, Allocator)](/engine/6000.6/script-reference/unityengine/collider2d/cast.md#cast\(vector2-contactfilter2d-float-bool-allocator\))
* [Collider2D.Cast(Vector2, float, Vector2, ContactFilter2D, float, bool, Allocator)](/engine/6000.6/script-reference/unityengine/collider2d/cast.md#cast\(vector2-float-vector2-contactfilter2d-float-bool-allocator\))
* [Collider2D.Raycast(Vector2, RaycastHit2D\[\], float, int, float, float)](/engine/6000.6/script-reference/unityengine/collider2d/raycast.md#raycast\(vector2-raycasthit2d-float-int-float-float\))
* [Collider2D.Raycast(Vector2, ContactFilter2D, RaycastHit2D\[\], float)](/engine/6000.6/script-reference/unityengine/collider2d/raycast.md#raycast\(vector2-contactfilter2d-raycasthit2d-float\))
* [Collider2D.Raycast(Vector2, ContactFilter2D, List\<RaycastHit2D>, float)](/engine/6000.6/script-reference/unityengine/collider2d/raycast.md#raycast\(vector2-contactfilter2d-listraycasthit2d-float\))
* [Collider2D.Raycast(Vector2, ContactFilter2D, float, Allocator)](/engine/6000.6/script-reference/unityengine/collider2d/raycast.md#raycast\(vector2-contactfilter2d-float-allocator\))
* [Collider2D.Distance(Collider2D)](/engine/6000.6/script-reference/unityengine/collider2d/distance.md#distance\(collider2d\))
* [Collider2D.Distance(Vector2, float, Collider2D, Vector2, float)](/engine/6000.6/script-reference/unityengine/collider2d/distance.md#distance\(vector2-float-collider2d-vector2-float\))
* [Collider2D.ClosestPoint(Vector2)](/engine/6000.6/script-reference/unityengine/collider2d/closestpoint.md)
* [Collider2D.GetContacts(ContactFilter2D, ContactPoint2D\[\])](/engine/6000.6/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-contactpoint2d\))
* [Collider2D.GetContacts(ContactFilter2D, List\<ContactPoint2D>)](/engine/6000.6/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-listcontactpoint2d\))
* [Collider2D.GetContacts(ContactFilter2D, Collider2D\[\])](/engine/6000.6/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-collider2d\))
* [Collider2D.GetContacts(ContactFilter2D, List\<Collider2D>)](/engine/6000.6/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-listcollider2d\))
* [Collider2D.GetContacts(ContactFilter2D, Allocator)](/engine/6000.6/script-reference/unityengine/collider2d/getcontacts.md#getcontacts\(contactfilter2d-allocator\))
* [Collider2D.GetContactColliders(ContactFilter2D, Allocator)](/engine/6000.6/script-reference/unityengine/collider2d/getcontactcolliders.md)
* [Collider2D.density](/engine/6000.6/script-reference/unityengine/collider2d/density.md)
* [Collider2D.isTrigger](/engine/6000.6/script-reference/unityengine/collider2d/istrigger.md)
* [Collider2D.usedByEffector](/engine/6000.6/script-reference/unityengine/collider2d/usedbyeffector.md)
* [Collider2D.compositeOperation](/engine/6000.6/script-reference/unityengine/collider2d/compositeoperation-1.md)
* [Collider2D.compositeOrder](/engine/6000.6/script-reference/unityengine/collider2d/compositeorder.md)
* [Collider2D.composite](/engine/6000.6/script-reference/unityengine/collider2d/composite.md)
* [Collider2D.offset](/engine/6000.6/script-reference/unityengine/collider2d/offset.md)
* [Collider2D.attachedRigidbody](/engine/6000.6/script-reference/unityengine/collider2d/attachedrigidbody.md)
* [Collider2D.localToWorldMatrix](/engine/6000.6/script-reference/unityengine/collider2d/localtoworldmatrix.md)
* [Collider2D.shapeCount](/engine/6000.6/script-reference/unityengine/collider2d/shapecount.md)
* [Collider2D.bounds](/engine/6000.6/script-reference/unityengine/collider2d/bounds.md)
* [Collider2D.errorState](/engine/6000.6/script-reference/unityengine/collider2d/errorstate.md)
* [Collider2D.compositeCapable](/engine/6000.6/script-reference/unityengine/collider2d/compositecapable.md)
* [Collider2D.sharedMaterial](/engine/6000.6/script-reference/unityengine/collider2d/sharedmaterial.md)
* [Collider2D.layerOverridePriority](/engine/6000.6/script-reference/unityengine/collider2d/layeroverridepriority.md)
* [Collider2D.excludeLayers](/engine/6000.6/script-reference/unityengine/collider2d/excludelayers.md)
* [Collider2D.includeLayers](/engine/6000.6/script-reference/unityengine/collider2d/includelayers.md)
* [Collider2D.forceSendLayers](/engine/6000.6/script-reference/unityengine/collider2d/forcesendlayers.md)
* [Collider2D.forceReceiveLayers](/engine/6000.6/script-reference/unityengine/collider2d/forcereceivelayers.md)
* [Collider2D.contactCaptureLayers](/engine/6000.6/script-reference/unityengine/collider2d/contactcapturelayers.md)
* [Collider2D.callbackLayers](/engine/6000.6/script-reference/unityengine/collider2d/callbacklayers.md)
* [Collider2D.friction](/engine/6000.6/script-reference/unityengine/collider2d/friction.md)
* [Collider2D.bounciness](/engine/6000.6/script-reference/unityengine/collider2d/bounciness.md)
* [Collider2D.frictionCombine](/engine/6000.6/script-reference/unityengine/collider2d/frictioncombine.md)
* [Collider2D.bounceCombine](/engine/6000.6/script-reference/unityengine/collider2d/bouncecombine.md)
* [Collider2D.contactMask](/engine/6000.6/script-reference/unityengine/collider2d/contactmask.md)
* [Behaviour.enabled](/engine/6000.6/script-reference/unityengine/behaviour/enabled.md)
* [Behaviour.isActiveAndEnabled](/engine/6000.6/script-reference/unityengine/behaviour/isactiveandenabled.md)
* [Component.GetComponent(Type)](/engine/6000.6/script-reference/unityengine/component/getcomponent.md#getcomponent\(type\))
* [Component.GetComponent\<T>()](/engine/6000.6/script-reference/unityengine/component/getcomponent.md)
* [Component.TryGetComponent(Type, Component)](/engine/6000.6/script-reference/unityengine/component/trygetcomponent.md)
* [Component.TryGetComponent\<T>(T)](/engine/6000.6/script-reference/unityengine/component/trygetcomponent.md)
* [Component.GetComponent(string)](/engine/6000.6/script-reference/unityengine/component/getcomponent.md#getcomponent\(string\))
* [Component.GetComponentInChildren(Type, bool)](/engine/6000.6/script-reference/unityengine/component/getcomponentinchildren.md#getcomponentinchildren\(type-bool\))
* [Component.GetComponentInChildren(Type)](/engine/6000.6/script-reference/unityengine/component/getcomponentinchildren.md#getcomponentinchildren\(type\))
* [Component.GetComponentInChildren\<T>(bool)](/engine/6000.6/script-reference/unityengine/component/getcomponentinchildren.md)
* [Component.GetComponentsInChildren(Type, bool)](/engine/6000.6/script-reference/unityengine/component/getcomponentsinchildren.md)
* [Component.GetComponentsInChildren\<T>(bool)](/engine/6000.6/script-reference/unityengine/component/getcomponentsinchildren.md#getcomponentsinchildrent\(bool\))
* [Component.GetComponentsInChildren\<T>(bool, List\<T>)](/engine/6000.6/script-reference/unityengine/component/getcomponentsinchildren.md)
* [Component.GetComponentsInChildren\<T>()](/engine/6000.6/script-reference/unityengine/component/getcomponentsinchildren.md#getcomponentsinchildrent\(\))
* [Component.GetComponentsInChildren\<T>(List\<T>)](/engine/6000.6/script-reference/unityengine/component/getcomponentsinchildren.md)
* [Component.GetComponentInParent(Type, bool)](/engine/6000.6/script-reference/unityengine/component/getcomponentinparent.md#getcomponentinparent\(type-bool\))
* [Component.GetComponentInParent(Type)](/engine/6000.6/script-reference/unityengine/component/getcomponentinparent.md#getcomponentinparent\(type\))
* [Component.GetComponentInParent\<T>(bool)](/engine/6000.6/script-reference/unityengine/component/getcomponentinparent.md#getcomponentinparentt\(bool\))
* [Component.GetComponentInParent\<T>()](/engine/6000.6/script-reference/unityengine/component/getcomponentinparent.md#getcomponentinparentt\(\))
* [Component.GetComponentsInParent(Type, bool)](/engine/6000.6/script-reference/unityengine/component/getcomponentsinparent.md)
* [Component.GetComponentsInParent\<T>(bool)](/engine/6000.6/script-reference/unityengine/component/getcomponentsinparent.md#getcomponentsinparentt\(bool\))
* [Component.GetComponentsInParent\<T>(bool, List\<T>)](/engine/6000.6/script-reference/unityengine/component/getcomponentsinparent.md)
* [Component.GetComponentsInParent\<T>()](/engine/6000.6/script-reference/unityengine/component/getcomponentsinparent.md#getcomponentsinparentt\(\))
* [Component.GetComponents(Type)](/engine/6000.6/script-reference/unityengine/component/getcomponents.md#getcomponents\(type\))
* [Component.GetComponents(Type, List\<Component>)](/engine/6000.6/script-reference/unityengine/component/getcomponents.md#getcomponents\(type-listcomponent\))
* [Component.GetComponents\<T>(List\<T>)](/engine/6000.6/script-reference/unityengine/component/getcomponents.md)
* [Component.GetComponents\<T>()](/engine/6000.6/script-reference/unityengine/component/getcomponents.md#getcomponentst\(\))
* [Component.GetComponentIndex()](/engine/6000.6/script-reference/unityengine/component/getcomponentindex.md)
* [Component.CompareTag(string)](/engine/6000.6/script-reference/unityengine/component/comparetag.md#comparetag\(string\))
* [Component.CompareTag(TagHandle)](/engine/6000.6/script-reference/unityengine/component/comparetag.md#comparetag\(taghandle\))
* [Component.SendMessageUpwards(string, Object, SendMessageOptions)](/engine/6000.6/script-reference/unityengine/component/sendmessageupwards.md#sendmessageupwards\(string-object-sendmessageoptions\))
* [Component.SendMessageUpwards(string, SendMessageOptions)](/engine/6000.6/script-reference/unityengine/component/sendmessageupwards.md#sendmessageupwards\(string-sendmessageoptions\))
* [Component.SendMessage(string, Object)](/engine/6000.6/script-reference/unityengine/component/sendmessage.md#sendmessage\(string-object\))
* [Component.SendMessage(string)](/engine/6000.6/script-reference/unityengine/component/sendmessage.md#sendmessage\(string\))
* [Component.SendMessage(string, Object, SendMessageOptions)](/engine/6000.6/script-reference/unityengine/component/sendmessage.md#sendmessage\(string-object-sendmessageoptions\))
* [Component.SendMessage(string, SendMessageOptions)](/engine/6000.6/script-reference/unityengine/component/sendmessage.md#sendmessage\(string-sendmessageoptions\))
* [Component.BroadcastMessage(string, Object, SendMessageOptions)](/engine/6000.6/script-reference/unityengine/component/broadcastmessage.md#broadcastmessage\(string-object-sendmessageoptions\))
* [Component.BroadcastMessage(string, SendMessageOptions)](/engine/6000.6/script-reference/unityengine/component/broadcastmessage.md#broadcastmessage\(string-sendmessageoptions\))
* [Component.transform](/engine/6000.6/script-reference/unityengine/component/transform.md)
* [Component.transformHandle](/engine/6000.6/script-reference/unityengine/component/transformhandle.md)
* [Component.gameObject](/engine/6000.6/script-reference/unityengine/component/gameobject.md)
* [Component.tag](/engine/6000.6/script-reference/unityengine/component/tag.md)
* [Object.GetEntityId()](/engine/6000.6/script-reference/unityengine/object/getentityid.md)
* [Object.GetHashCode()](/engine/6000.6/script-reference/unityengine/object/gethashcode.md)
* [Object.InstantiateAsync\<T>(T)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Transform, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Transform, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.InstantiateAsync\<T>(T, int, ReadOnlySpan\<Vector3>, ReadOnlySpan\<Quaternion>, InstantiateParameters, CancellationToken)](/engine/6000.6/script-reference/unityengine/object/instantiateasync.md)
* [Object.Instantiate(Object, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion\))
* [Object.Instantiate(Object, Vector3, Quaternion, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-vector3-quaternion-transform\))
* [Object.Instantiate(Object)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object\))
* [Object.Instantiate(Object, Scene)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-scene\))
* [Object.Instantiate\<T>(T, InstantiateParameters)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, InstantiateParameters)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate(Object, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform\))
* [Object.Instantiate(Object, Transform, bool)](/engine/6000.6/script-reference/unityengine/object/instantiate.md#instantiate\(object-transform-bool\))
* [Object.Instantiate\<T>(T)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Vector3, Quaternion, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Instantiate\<T>(T, Transform, bool)](/engine/6000.6/script-reference/unityengine/object/instantiate.md)
* [Object.Destroy(Object, float)](/engine/6000.6/script-reference/unityengine/object/destroy.md)
* [Object.DestroyImmediate(Object, bool)](/engine/6000.6/script-reference/unityengine/object/destroyimmediate.md)
* [Object.FindObjectsByType(Type)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type\))
* [Object.FindObjectsByType(Type, FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytype\(type-findobjectsinactive\))
* [Object.DontDestroyOnLoad(Object)](/engine/6000.6/script-reference/unityengine/object/dontdestroyonload.md)
* [Object.FindAnyObjectByType\<T>()](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(\))
* [Object.FindAnyObjectByType\<T>(FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytypet\(findobjectsinactive\))
* [Object.FindObjectsByType\<T>()](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(\))
* [Object.FindObjectsByType\<T>(FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findobjectsbytype.md#findobjectsbytypet\(findobjectsinactive\))
* [Object.FindAnyObjectByType(Type)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type\))
* [Object.FindAnyObjectByType(Type, FindObjectsInactive)](/engine/6000.6/script-reference/unityengine/object/findanyobjectbytype.md#findanyobjectbytype\(type-findobjectsinactive\))
* [Object.ToString()](/engine/6000.6/script-reference/unityengine/object/tostring.md)
* [Object.name](/engine/6000.6/script-reference/unityengine/object/name.md)
* [Object.hideFlags](/engine/6000.6/script-reference/unityengine/object/hideflags.md)

### Operators

| Operator                                                                           | Description                                                             |
| ---------------------------------------------------------------------------------- | ----------------------------------------------------------------------- |
| [operator ==](/engine/6000.6/script-reference/unityengine/object/op-equality.md)   | Compares two object references to see if they refer to the same object. |
| [bool](/engine/6000.6/script-reference/unityengine/object/op-implicit.md)          | Determines whether the object exists.                                   |
| [operator !=](/engine/6000.6/script-reference/unityengine/object/op-inequality.md) | Compares if two objects refer to a different object.                    |
