# lightmapScaleOffset

> The baked lightmap UV scale and offset applied to the Mesh.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector4 lightmapScaleOffset { get; set; }
```

### Remarks

This property sets the baked lightmap UV scale and offset applied to the Mesh. It is only used when lightmapped meshes are combined.

Additional Resources: [CombineInstance.realtimeLightmapScaleOffset](/engine/6000.6/script-reference/unityengine/combineinstance/realtimelightmapscaleoffset.md), [Renderer.lightmapScaleOffset](/engine/6000.6/script-reference/unityengine/renderer/lightmapscaleoffset.md).
