# None

> CollisionFlags is a bitmask returned by CharacterController.Move.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
None = 0
```

### Remarks

It gives you a broad overview of where your character collided with any other objects.
