# None

> Indicates that a CompositeCollider2D will not be used i.e. no composite operation will take place.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.Physics2DModule

```csharp
None = 0
```

### Remarks

Additional Resources: [Collider2D.compositeOperation](/engine/6000.6/script-reference/unityengine/collider2d/compositeoperation-1.md) and [Collider2D.compositeOrder](/engine/6000.6/script-reference/unityengine/collider2d/compositeorder.md).
