None
Indicates that a CompositeCollider2D will not be used i.e. no composite operation will take place.
Read time 1 minuteLast updated 11 days ago
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.Physics2DModule
None = 0
Remarks
Additional Resources: Collider2D.compositeOperation and Collider2D.compositeOrder.