# skinWidth

> The character's collision skin width.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.PhysicsModule

```csharp
public float skinWidth { get; set; }
```

### Remarks

Specifies a skin around the character within which contacts will be generated by the physics engine. Use it to avoid numerical precision issues.

This is dependant on the scale of the  world, but should be a small, positive non zero value.
