# SetPopMaterial(Material, int)

> Set the material for the canvas renderer. Used internally for masking.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

```csharp
public void SetPopMaterial(Material material, int index)
```

### Parameters

**** (\[Material]\(/engine/6000.6/script-reference/unityengine/material)): **** (\[int]\(https\://learn.microsoft.com/dotnet/api/system.int32)):&#x20;
