# isMask

> Is the UIRenderer a mask component.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

> **Warning:**
>
> **Deprecated.** isMask is no longer supported.See EnableClipping for vertex clipping configuration

```csharp
public bool isMask { get; set; }
```

### Remarks

If the UI renderer is configured to be a masking component then children components will only render if they intersect the mask area created by this pass.
