# AlwaysUpdate

> Updates canvases for batching on every update, even when rendering is not required.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.UIModule

```csharp
AlwaysUpdate = 1
```

### Remarks

Use this option to update canvas batching independently from rendering. For example, when you use [OnDemandRendering](/engine/6000.6/script-reference/unityengine/rendering/ondemandrendering.md), batching updates run on every frame, even when rendering is skipped. This applies only at runtime in Player builds and has no effect in the Editor.
