# SetTargetBuffers

> Sets the Camera to render to the chosen buffers of one or more RenderTextures.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## SetTargetBuffers(RenderBuffer, RenderBuffer)

Sets the Camera to render to the chosen buffers of one or more RenderTextures.

```csharp
public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer)
```

### Parameters

**** (\[RenderBuffer]\(/engine/6000.6/script-reference/unityengine/renderbuffer)): The RenderBuffer(s) to which color information will be rendered.**** (\[RenderBuffer]\(/engine/6000.6/script-reference/unityengine/renderbuffer)): The RenderBuffer to which depth information will be rendered.

### Remarks

Additional Resources: [RenderBuffer](/engine/6000.6/script-reference/unityengine/renderbuffer.md), [RenderTexture](/engine/6000.6/script-reference/unityengine/rendertexture.md), [Camera.targetTexture](/engine/6000.6/script-reference/unityengine/camera/targettexture.md).

## SetTargetBuffers(RenderBuffer\[], RenderBuffer)

Sets the Camera to render to the chosen buffers of one or more RenderTextures.

```csharp
public void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer)
```

### Parameters

**** (\[RenderBuffer\[]]\(/engine/6000.6/script-reference/unityengine/renderbuffer)): The RenderBuffer(s) to which color information will be rendered.**** (\[RenderBuffer]\(/engine/6000.6/script-reference/unityengine/renderbuffer)): The RenderBuffer to which depth information will be rendered.

### Remarks

Additional Resources: [RenderBuffer](/engine/6000.6/script-reference/unityengine/renderbuffer.md), [RenderTexture](/engine/6000.6/script-reference/unityengine/rendertexture.md), [Camera.targetTexture](/engine/6000.6/script-reference/unityengine/camera/targettexture.md).
