# ResetStereoProjectionMatrices()

> Reset the camera to using the Unity computed projection matrices for all stereoscopic eyes.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public void ResetStereoProjectionMatrices()
```

### Remarks

If you set custom projection matrices with [Camera.SetStereoProjectionMatrix](/engine/6000.6/script-reference/unityengine/camera/setstereoprojectionmatrix.md), this method reverts the camera back to using projection matrices provided by the [XRDisplaySubsystem](/engine/6000.6/script-reference/unityengine/xr/xrdisplaysubsystem.md).
