# ClearCachedVersion(string, Hash128)

> Removes the given version of the AssetBundle.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public static bool ClearCachedVersion(string assetBundleName, Hash128 hash)
```

### Parameters

**** (\[string]\(https\://learn.microsoft.com/dotnet/api/system.string)): The AssetBundle name.**** (\[Hash128]\(/engine/6000.6/script-reference/unityengine/hash128)): Version needs to be cleaned.

### Returns

| Type                                                          | Description                                                                                  |
| ------------------------------------------------------------- | -------------------------------------------------------------------------------------------- |
| [bool](https://learn.microsoft.com/dotnet/api/system.boolean) | Returns true when cache clearing succeeded. Can return false if any cached bundle is in use. |

### Examples

```csharp
using UnityEngine;

public class Example : MonoBehaviour
{
    void ClearAssetBundleBundleFromCache(AssetBundle bundleToClear, string manifestBundlePath)
    {
        AssetBundle manifestBundle = AssetBundle.LoadFromFile(manifestBundlePath);
        AssetBundleManifest manifest = manifestBundle.LoadAsset<AssetBundleManifest>("AssetBundleManifest");

        //This will clear the cached version from all caches, not just the currentCacheForWriting
        Caching.ClearCachedVersion(bundleToClear.name, manifest.GetAssetBundleHash(bundleToClear.name));

        //Unload the AssetBundle
        manifestBundle.Unload(true);
    }
}
```
