# size

> The total size of the box. This is always twice as large as the Bounds.extents.

## Definition

* **Type:** Property
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

```csharp
public Vector3 size { readonly get; set; }
```

### Remarks

*size.x* is the width, *size.y* is the height and *size.z* is the depth of the box.  Note that *size* is given in world size.  A Bound surrounding a tall human might have *size.y* approximately 2.0f, meaning a 2 meter height body.

### Examples

```csharp
//This script outputs the size of the Collider bounds to the console

using UnityEngine;

public class Example : MonoBehaviour
{
    Collider m_Collider;
    Vector3 m_Size;

    void Start()
    {
        //Fetch the Collider from the GameObject
        m_Collider = GetComponent<Collider>();

        //Fetch the size of the Collider volume
        m_Size = m_Collider.bounds.size;

        //Output to the console the size of the Collider volume
        Debug.Log("Collider Size : " + m_Size);
    }
}
```
