# Encapsulate

> Grows the Bounds to include the point.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## Encapsulate(Vector3)

Grows the Bounds to include the `point`.

```csharp
public void Encapsulate(Vector3 point)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)):&#x20;

## Encapsulate(Vector3)

Grows the Bounds to include the `point`.

```csharp
public void Encapsulate(in Vector3 point)
```

### Parameters

**** (\[Vector3]\(/engine/6000.6/script-reference/unityengine/vector3)):&#x20;

## Encapsulate(Bounds)

Grow the bounds to encapsulate the bounds.

```csharp
public void Encapsulate(Bounds bounds)
```

### Parameters

**** (\[Bounds]\(/engine/6000.6/script-reference/unityengine/bounds)):&#x20;

## Encapsulate(Bounds)

Grow the bounds to encapsulate the bounds.

```csharp
public void Encapsulate(in Bounds bounds)
```

### Parameters

**** (\[Bounds]\(/engine/6000.6/script-reference/unityengine/bounds)):&#x20;
