# GetImageTexCoords

> Get the array of billboard image texture coordinate data.

## Definition

* **Type:** Method
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.CoreModule

## GetImageTexCoords(List\<Vector4>)

Get the array of billboard image texture coordinate data.

```csharp
public void GetImageTexCoords(List<Vector4> imageTexCoords)
```

### Parameters

**** (\[List\<Vector4>]\(https\://learn.microsoft.com/dotnet/api/system.collections.generic.list-1)): The list that receives the array.

### Remarks

Each element in the array represents a rectangular UV area of the texture. The second overload guarantees no memory allocation happening if the list capacity is big enough to hold the data.

Additional Resources: [BillboardAsset](/engine/6000.6/script-reference/unityengine/billboardasset.md), [BillboardAsset.SetImageTexCoords](/engine/6000.6/script-reference/unityengine/billboardasset/setimagetexcoords.md).

## GetImageTexCoords()

Get the array of billboard image texture coordinate data.

```csharp
public Vector4[] GetImageTexCoords()
```

### Returns

| Type                                                                  | Description |
| --------------------------------------------------------------------- | ----------- |
| [Vector4\[\]](/engine/6000.6/script-reference/unityengine/vector4.md) |             |

### Remarks

Each element in the array represents a rectangular UV area of the texture. The second overload guarantees no memory allocation happening if the list capacity is big enough to hold the data.

Additional Resources: [BillboardAsset](/engine/6000.6/script-reference/unityengine/billboardasset.md), [BillboardAsset.SetImageTexCoords](/engine/6000.6/script-reference/unityengine/billboardasset/setimagetexcoords.md).
