# Auto

> Updates the source or listener in the MonoBehaviour.FixedUpdate() loop if it is attached to a Rigidbody, dynamic MonoBehaviour.Update() otherwise.

## Definition

* **Type:** Field
* **Namespace:** [UnityEngine](/engine/6000.6/script-reference/unityengine.md)
* **Assembly:** UnityEngine.AudioModule

```csharp
Auto = 0
```

### Remarks

Additional Resources: [MonoBehaviour.FixedUpdate()](/engine/6000.6/script-reference/unityengine/monobehaviour/fixedupdate.md), [MonoBehaviour.Update()](/engine/6000.6/script-reference/unityengine/monobehaviour/update.md)
